I have now implemented more advanced levels!
This means that when building the level the level generator has a whole bunch of different blocks to choose from, and it places them based on the blocks neighbours:
These blocks are all unique and are lacking one or more sides. These are all used to make on giant compound mesh, and it is thus a lot more optimized than it would be using only solid blocks.
The final level uses a Mesh Collider, after the optimized mesh is generated.
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