Research around networking is mostly finished, and the majority of the difficult decisions have been made. We will be synchronizing and using client prediction for everything that moves except projectiles. The projectiles will only be visually represented on the clients, the servers will calculate if they actually hit something and report this to the clients.
We will be using some of Raknets features, most notably RPC, allowing us to directly call methods on matching objects across the network.
Here is a picture of poorly-designed test man, currently partially animated using Mechanim:
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